Alternative Systems for Advanced Dungeons and DragonsTM

This is a collection of bits and pieces that have, over the years, come together as a set of House Rules for my long-running (fifteen years and twenty-odd players) Pangea campaign, set in a home-brewed world that happily poaches elements from all manner of RPG and Fantasy sources. Given the Frankensteinian nature of the AD&D 2nd Edition system, it's always been easy to fiddle with whatever rules suit you, unlike, (for example), White WolfTM's various universes, where the system is pretty much self-contained.

It might seem a little strange to go to all this effort, what with the all-conquering release of the 3rd Edition (the 'd20' system), but I can't face the effort of trying to convert all my bumpf to the new rules, and in any case I still prefer many of the interpretations that follow (he wrote, modestly). Even if the 3rd Edition is your bag, the alternative systems I detail on this site can often be mixed in anyway...

My endless thanks to all those who have helped, inspired and otherwise come up with the systems that follow. If I have forgotten to credit you for something you specifically devised, I apologise - email me and I'll amend whatever needs changing asap.

Here's a .pdf version of the systems.

As regards what follows: anyone is free to use, download and muck about with these ideas, unless they're planning on making money from or otherwise publishing them elsewhere. In those cases, use is expressly forbidden unless I give written approval - email me, and we'll see what we can do. Furthermore, these ideas are in no way intended as a challenge to the rights or trademarks of TSR, WOTC or any other interested parties as regards their property.

AD&D is a trademark of WOTC Ltd.